Products

Everything I've built — from CSS kits to canvas experiments. Filter by category or sort by date.

Tool

cyberpunk-ui

Vanilla CSS design tokens with neon glow/glitch/scanline effects and glassmorphism components. Zero dependencies, theme-aware, WCAG light theme included.

Tool

Neonflux

A cyberpunk theme for Obsidian on the same palette as cyberpunk-ui. Neon on near-black with a real light mode, WCAG-enforced contrast, Latin and Cyrillic fonts embedded, zero JavaScript.

Experiment

Orrery

3D orrery with Fallout 3-style terminal and typewriter sounds. 9 planets, orbital mechanics, Web Audio API, 60fps — all vanilla Canvas.

Game

Vitrum

Glassmorphism chess game with real logic: move rules, castling, en passant. First project that needed application state management.

Game

Breach OS

Cyberpunk memory card game with a mission system and neon effects. 6 missions, 120+ card pairs.

Game

Cogsworth

Steampunk Sudoku with a Nixie-tube terminal interface, rank system, and survival mode. Installable as a PWA with Service Worker.

Productivity

Libra

Futuristic book tracker with terminal interface and sound effects. LocalStorage sync and progress tracking.

Productivity

TimeFlow

React + Vite appointment tracker with weekly calendar and neon cyberpunk UI. First React project — hooks, component state, and build tools.

Productivity

GrowFlow

Personal finance tracker with neon dashboard and interactive Chart.js graphs. Income/expense logging with balance tracking.

Tool

Trailune

Local-only travel tracker with trip journals, packing checklists, and a world map of visited countries. SvelteKit + TypeScript.

Experiment

Voidarium

Interactive animated galaxy map with click-to-travel navigation, black holes, supermassive stars, and cosmic voids. Zero dependencies, vanilla Canvas API.