cyberpunk-ui
Vanilla CSS design tokens with neon glow/glitch/scanline effects and glassmorphism components. Zero dependencies, theme-aware, WCAG light theme included.
Everything I've built — from CSS kits to canvas experiments. Filter by category or sort by date.
Vanilla CSS design tokens with neon glow/glitch/scanline effects and glassmorphism components. Zero dependencies, theme-aware, WCAG light theme included.
A cyberpunk theme for Obsidian on the same palette as cyberpunk-ui. Neon on near-black with a real light mode, WCAG-enforced contrast, Latin and Cyrillic fonts embedded, zero JavaScript.
3D orrery with Fallout 3-style terminal and typewriter sounds. 9 planets, orbital mechanics, Web Audio API, 60fps — all vanilla Canvas.
Glassmorphism chess game with real logic: move rules, castling, en passant. First project that needed application state management.
Cyberpunk memory card game with a mission system and neon effects. 6 missions, 120+ card pairs.
Steampunk Sudoku with a Nixie-tube terminal interface, rank system, and survival mode. Installable as a PWA with Service Worker.
Futuristic book tracker with terminal interface and sound effects. LocalStorage sync and progress tracking.
React + Vite appointment tracker with weekly calendar and neon cyberpunk UI. First React project — hooks, component state, and build tools.
Personal finance tracker with neon dashboard and interactive Chart.js graphs. Income/expense logging with balance tracking.
Local-only travel tracker with trip journals, packing checklists, and a world map of visited countries. SvelteKit + TypeScript.
Interactive animated galaxy map with click-to-travel navigation, black holes, supermassive stars, and cosmic voids. Zero dependencies, vanilla Canvas API.